Showing posts from 2015

Why you should use "Advanced texture type" more - Unity3D


The journey of Galaxy Rebound: Level design breakdown

Greetings travelers,

First let me introduce myself. I'm Ahmed Mohi, the level designer of Galaxy Rebound. I worked with Omar Nash (game designer and programmer) to develop this mobile zen puzzle game. Yup this is us in the photo xD.

Okay before we jump in, I think we need to understand the world of the game and the atmosphere we tried to make.

The game was built to offer players a relaxing atmosphere, so we tried to minimize unneeded art; we made the background space-like to empower that feeling of calmness one gets when looking at the sky at night. It's also the collaboration of every element in the game to give this atmospheric feeling.

My friend Omar used the power of music and sound effects to add more to the overall experience. Every time the main character rebounds from a platform, you get to hear a sound effect with different rhythms that makes the player soothed or welcome to try again, and not annoyed of failing.

Why I wrote all this about the world and atmosphere ?
As a le…